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Magic trail tutorial 3ds max
Magic trail tutorial 3ds max





  1. #MAGIC TRAIL TUTORIAL 3DS MAX HOW TO#
  2. #MAGIC TRAIL TUTORIAL 3DS MAX UPDATE#
  3. #MAGIC TRAIL TUTORIAL 3DS MAX SIMULATOR#
  4. #MAGIC TRAIL TUTORIAL 3DS MAX DOWNLOAD#

For this reason, it is possible that working at a low resolution until you're satisfied with their appearance and then increasing the number of cells may not produce a simulation that completely matches your expectation.Ī good approach would be to instead work at a higher resolution while only simulating one side of the Phoenix Container. The motion and behavior of the secondary particle effects (such as Foam, Splashes, Mist and Drag particles) can vary depending on the resolution (Cell Size) of the Phoenix Simulator. Play the animation to make sure everything is working correctly.īefore we begin, here's an optimization tip that will save you a lot of R&D time when working with setups similar to the one described here.

magic trail tutorial 3ds max

It would look strange if the ship was speeding up at the start and slowing down at the end of the animation, which is the default behavior of the Ease-In - Ease Out tangents setup by 3ds Max.

  • Open the Curve Editor and set the tangents for the animation to Linear.
  • In this example, the keyframes are as follows. Therefore, our ship should travel ~500 units over those 1000 frames at top speed. In this example, the length is 1000 frames.
  • Determine the length of your simulation.
  • That means our ship should travel about 1 unit for every 2 frames.
  • Recall that the Units Setup is set to meters, therefore 1 unit is 1 meter.
  • As a side note - you can edit the Frame Rate from the Time Configuration window whose button is right next to the Set Keys button in the bottom right. Therefore, 15.56 meters / 1 second is 15.56 meters / 30 frames = ~0.5 meters per frame.
  • The Frame Rate in this example is set to NTSC 30 frames per second.
  • That's 56 000 meters / 3600 seconds, or 15.56 meters per second. The speed of this vessel is 56 km/hour, according to Wikipedia. if you're simulating a Medieval warship, find out how fast a typical Navy warship from that era was).
  • Either use the Internet to find how fast the real-world version of your model is/or if fictional, consider using something with similar properties as a starting point ( i.e.
  • #MAGIC TRAIL TUTORIAL 3DS MAX HOW TO#

    Here is how to approach the animation methodically. It is crucial that you are mindful of the speed of your ship as it travels through the liquid. The speed of your model will heavily affect the entire simulation. The ship in this example is already animated for you.

    #MAGIC TRAIL TUTORIAL 3DS MAX SIMULATOR#

    Please don't delete the measurement box for the time being - you are going to need it when setting the Phoenix Liquid Simulator Initial Fill Up level. If your model doesn't fit into the specified measures, use the Scale tool to uniformly scale it down until it is of the correct size.In this example, the Length of the ship should be 155 meters, its Beam (Width) 20 meters, and it should 'sink' (Draft) 9.2 meters into the water. Create a Box around your object with the Width / Length / Height set up as a reference.

    magic trail tutorial 3ds max

    If your model is fictional or you can't find any info, use the measurements of an object that somewhat resembles yours.

    magic trail tutorial 3ds max

    Wikipedia tells us that the length of the ship is 154 meters. The object in this scene is a replica of a typical Navy warship. Try to find some information regarding the real world size of your model.However, that may not be the case with your ship or boat so let's see how to go about fixing this. In this example, the ship is already set up to be of proper, real-world size. If you open one of the provided scene files - Phoenix_ShipInTheOcean_3dsMax2018_Start.max, you will find an animated camera and the ship geometry.

    magic trail tutorial 3ds max

    We also take a look at an advanced setup allowing you to simulate multiple vessels in separate Phoenix Simulators and merge them into a single infinite ocean at render time. The main takeaway from this tutorial is an intuitive understanding of how the Foam and Splash parameters work together to produce foam from the collision of the vessel with the liquid surface. Many workflow suggestions and example videos of commonly used simulation parameters are included as well. The process of correctly setting up the scale of the objects used in the simulation is covered in detail. The instructions on this page guide you through the process of creating a simulation of a ship sailing through the ocean using Phoenix and 3ds Max. If you notice a major difference between the results shown here and the behavior of your setup, please reach us using the Support Form.

    #MAGIC TRAIL TUTORIAL 3DS MAX DOWNLOAD#

    You can download official Phoenix and V-Ray from.

    #MAGIC TRAIL TUTORIAL 3DS MAX UPDATE#

    This tutorial is created using Phoenix 4.41 Official Release and V-Ray 5, Update 2.2 Official Release for 3ds Max 2018.







    Magic trail tutorial 3ds max